QUANERO 2 - SYSTEM RELEASE

Imagine you are a detective in the future, with the best surveillance system ever developed. You can reconstruct crime scenes in virtual reality, move freely and manipulate the time to carry out your investigations.

In our first VR project - Quanero VR, we’ve introduced a time manipulation device for a VR-Story. It's time to go one step further. Now, it’s not just about watching the story, but actively seeking for decisive events and connect these to a causal network of evidence in order to prove accusations. To achieve that, we have developed a new storytelling concept which is tied to a game mechanic. In addition, we have scanned our actors and use their own avatars for the motion capturing, in order to create as believable characters as possible.

Myself was responsible for the creation and design of all characters. Further I was the project leader and overlooked time management and the general direction of the game.

Quanero 2 on Steam: https://tinyurl.com/y986ggjh

Quanero 2 - System Release Announcement Video

This is how we photo-scanned the facial expressions of our actors. The rig was developed an built by Wolfgang Stockinger.

This is how we photo-scanned the facial expressions of our actors. The rig was developed an built by Wolfgang Stockinger.

Inside the facial scan rig

Inside the facial scan rig

A facial scan of Laura Trapp, one of our talented actors.

A facial scan of Laura Trapp, one of our talented actors.

Another photogrammetry facial scan.

Another photogrammetry facial scan.

This level is called "Ground Town" and was made by Dominik Hildner.

This level is called "Ground Town" and was made by Dominik Hildner.

This level is called "Nero's Apartment" and was made by Dominik Hildner.

This level is called "Nero's Apartment" and was made by Dominik Hildner.